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7. Testing

Some animated sketches...

I'd like to really take advantage of the possibilities of metamorphosis in my animation (like Nichola said), so I'll probably push these examples and transition between the different physical changes for a sense of fluidity. I can imagine her body becoming a sort of amorphous material as she transitions from her normal self to the old self of her worries - as it sags, the skin flows between forms. Her skin could lose its shape and then re-form to illustrate different aspects of the ageing process.


And, like Alan said, I should incorporate an 'exaggerated sense of dread' - focus on 'the one thing your character can't avoid'.


Trying out some of that metamorphosis, more in terms of the frame composition than the actual body (which I'd like to do) in this sketchy animation. It looks a bit awkward but I like it in principle:

And the same video with a slightly higher frame rate feels a bit more urgent. Makes me realise I should probably have the pace ramp up as she spirals into madness! (i.e. start a bit slower, more contemplative and get more and more frenzied/ horrific before the relative calm at the end). But I don't think this example works entirely.

Tried out animating on paper and using a light box to let the drawings shine through the handmade paper. I guess with the idea that it could be like looking through skin (?). When it's backlit the paper looks especially textured. I had a pretty basic setup at home (hence the wobbliness) and the paper wasn't sitting flat so i had to tape/ hold it down. Maybe with some colour correction I could make this look better.

This one is a short test to try out animating on the homemade paper:


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